Projection
Project the spline into scene view 3D meshes if found. For this to work, the meshes where the spline plus object is being projected needs to have a 3D collider on.
Projection Window
Variables | Description |
---|---|
Project Spline | trigger a spline shape projection |
Raycast length | The length of the projection raycast. |
Offset | The local translation offset applied to the spline on the Y axis in case offsetting spline is required. |
Handles projection | Enables the handles projection as well, this will increases projection precision. |
Mesh orientation | Override the spline normals with the projection mesh normals. |
Continuos Update | Set this to On if you want mesh projetion to be updated in every frame in both Editor and Playmode. |
Projection Rays | Display the rays gizmos in your scene view. |