Settings
Variables | Description |
---|---|
Follower | The follower game object. |
Branch key | the current branch key the follower is on, To set a branch key for the follower, select the branch from your scene view then click on |
Distance | The current distance of the follower on the branch, the max is the length of the branch. |
Position | Translation of the follower with a button to switch between World and local space. |
Rotation | Rotation of the follower, with a button to turn Rotation On/Off in case this was needed. |
Animation
Variables | Description |
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Speed | The speed of the follower. |
Full Speed Time | The time it takes the follower to reach full speed. this is used to create a smooth animation at the start and at the end of the follower animation. |
Follower animation type | “ Random ” move your follower with a defined speed along the spline. branch picking decision is made randomly at intersection “Keyboard ” move your follower using keyboard. branch picking decision is made based on direction keyboard inputs |
Flip Direction | "Keyboard animation type only", change the follower facing direction based on keyboard inputs |
Brake Force | "Keyboard animation type only", brakes force applied. |
Projection
Variables | Description |
---|---|
On/Off | Enable/Disable projected path following. |
Layer Mask | Specify layers to consider by your projection rays |
Ray transform | Used to define the transform that will hold the rays. |
Ground Ray Length | used to edit the ground sensor ray length. |
Obstacle Ray Length | used to edit the obstacle sensor ray length. |
Override Spline Normals | The follower will use the ground mesh normals if set to true, if set to false, follower will use spline normals raw data instead. |
Events
Variables | Description |
---|---|
Event Name | Editable text field to customize your event name |
Type | the type of event you want to use, there are 5 events , Custom, On Awake, On Move, IDLE, On Key Pressed |
Branch
Trigger events based on the current branch of the follower.
Variables | Description |
---|---|
Branch fork type | The branch fork type you want as a condition for the events scheduled bellow to trigger there are 3 options available Both:No matter what branch fork the follower is on, events scheduled will be triggered once follower is on the defined branchbeginning: Events scheduled will be triggered once follower is on the beginning of the branch defined. end: Events scheduled will be triggered once follower is on the end of the branch defined. |
branch key | The branch key of the branch that the scheduled events will trigger once the follower is on. |
Events | the events scheduled to be triggered once one of the conditions on top is met |
OnAwake
Triggered once the game starts,
Variables | Description |
---|---|
Delay time | The delay time of triggering the OnAwake events listed bellow |
OnAwake Events | Events you want to trigger once you start the game. |
OnMove
Triggered once follower starts moving after stoping.
Variables | Description |
---|---|
OnMove Events | Events you want to trigger when follower starts moving |
IDLE
Triggered once follower stops moving.
Variables | Description |
---|---|
IDLE Events | Events you want to trigger when follower stops moving |
OnKeyPressed
Triggered once a defined key is pressed.
Variables | Description |
---|---|
Key | The key code you want to press to trigger the OnPressed events listed bellow. |
OnPressed Events | Events you want to trigger once the key set on top is pressed. |