Plane Mesh
Plane mesh is a simple and straightforward Spline mesh deform modifier, it is used to transform the spline plus branches into a plane mesh, similar to the Unity line renderer.
Features
- Fully customizable plane mesh.
- Correct Uvs, tangents, normals generation.
- UVs rotation.
- Plane mesh generation on all spline branches.
- Node normal (Bend effect).
- Node Scale (Taper effect).
- Export mesh generated as a Unity prefab.
Inspector
| Variables | Description |
|---|---|
| Delete | Delete the Plane Mesh modifier "Plane Mesh Component". |
| Flip faces | Used to flip the visible side of your Plane meshes |
| Two sided | Used in case you want your Plane meshes to be visible from both sides, it’s recommended to turn this off |
| Width | Used to change the width of the plane mesh generated Axis The reference upward direction the plane mesh will be facing. |
| Material | The Plane mesh material |
| Uv Rotation | Rotate the plane mesh Uvs |
| Export Prefab | Export the Unity prefab. |