Extrude
Extrudes the spline plus shape and transforms it into a 3D mesh.
Features
- Fully customizable extruded mesh.
- Correct Uvs, tangents, normals generation.
- UVs rotation
- Extruded mesh generation on all spline branches
- Node normal (Bend effect).
- Node Scale (Taper effect).
- Export mesh generated as a Unity prefab.
Inspector
Variables | Description |
---|---|
Delete | Delete the Extrude modifier "Extrude Component". |
Extrusion Parts | The parts you want to include in your extrusion, Body: Extrude the body only. Cap: Extrude the cap only. Both: Extrude the body and cap. |
Flip faces | This is used to flip the visible side of your mesh. |
Two sided | Used in case you want your mesh to be visible from both sides. |
Extrude height | Change the extrusion height, Axis: the extrusion axis. |
Rings | The number of ring edges you have in your extrusion shape. |
Material | The extruded mesh material. |
Uv Rotation | Rotate the extruded mesh Uvs. |
Export Prefab | Export the Unity prefab. |