Follower
Game Object
//Set follower game object public static void Follower_Set_GameObject(Follower follower, GameObject followerGo) //Get follower game object public static GameObject Follower_Get_GameObject(Follower follower)
Branch
//Set follower branch public static void Follower_Set_Branch(Follower follower, int branchKey) //Get follower branch public static float Follower_Get_Branch(Follower follower)
Distance
//Set follower distance public static void Follower_Set_Distance(Follower follower, float progress) //Get follower distance public static float Follower_Get_Distance(Follower follower)
Speed
//Set follower speed public static void Follower_Set_Speed(Follower follower, float speed) //Get follower speed public static float Follower_Get_Speed(Follower follower)
Animation State
//Set animation state(enable/disable follower animation) public static void Follower_Set_AnimationState(Follower follower, bool value) //Get animation state public static bool Follower_Get_AnimationState(Follower follower)
Animation Type
//Set animation type public static void Follower_Set_AnimationType(Follower follower, FollowerAnimation followerAnimation) //Get animation type public static FollowerAnimation Follower_Get_AnimationType(Follower follower)