Follower
Game Object
//Set follower game object
public static void Follower_Set_GameObject(Follower follower, GameObject followerGo)
//Get follower game object
public static GameObject Follower_Get_GameObject(Follower follower)
Branch
//Set follower branch
public static void Follower_Set_Branch(Follower follower, int branchKey)
//Get follower branch
public static float Follower_Get_Branch(Follower follower)
Distance
//Set follower distance
public static void Follower_Set_Distance(Follower follower, float progress)
//Get follower distance
public static float Follower_Get_Distance(Follower follower)
Speed
//Set follower speed
public static void Follower_Set_Speed(Follower follower, float speed)
//Get follower speed
public static float Follower_Get_Speed(Follower follower)
Animation State
//Set animation state(enable/disable follower animation)
public static void Follower_Set_AnimationState(Follower follower, bool value)
//Get animation state
public static bool Follower_Get_AnimationState(Follower follower)
Animation Type
//Set animation type
public static void Follower_Set_AnimationType(Follower follower, FollowerAnimation followerAnimation)
//Get animation type
public static FollowerAnimation Follower_Get_AnimationType(Follower follower)