Projection

Project the spline into 3D mesh if found , if no 3D mesh is found then projection is done on the current Unity scene grid,
For this to work, the meshes where the spline plus object is being projected needs to have a 3D collider on.

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Variables Description
Project Spline trigger a spline shape projection
Raycast length The length of the projection raycast.
Offset The local translation offset applied to the spline on the Y axis in case offsetting spline is required.
Show projection rays Used to display the rays in your scene view.
Handles projection Enables the handles projection as well, this will increases projection precision.
Mesh orientation Override the spline normals with the projection mesh normals.