Projection
Project the spline into 3D mesh if found , if no 3D mesh is found then projection is done on the current Unity scene grid, For this to work, the meshes where the spline plus object is being projected needs to have a 3D collider on.
Variables | Description |
---|---|
Project Spline | trigger a spline shape projection |
Raycast length | The length of the projection raycast. |
Offset | The local translation offset applied to the spline on the Y axis in case offsetting spline is required. |
Show projection rays | Used to display the rays in your scene view. |
Handles projection | Enables the handles projection as well, this will increases projection precision. |
Mesh orientation | Override the spline normals with the projection mesh normals. |