Node =>Create
Local Space
Create a node object in a Vector3 local space.
public static Node Node_Create_Local(SPData sPData, Vector3 nodeLocalPos)
Example:
// create a spline plus game object at Vector3(0,0,0) var sPData = SplinePlusAPI.SplinePlus_Create(new Vector3(0,0,0)); // create a node at Vector3(1,1,1) local space var node = SplinePlusAPI.Node_Create_Local(sPData,new Vector3(1,1,1));
World Space
Create a node object in a Vector3 world space.
public static Node Node_Create_World(SPData sPData, Vector3 nodeWorldPos)
Example:
// create a spline plus game object at Vector3(0,0,0) var sPData = SplinePlusAPI.SplinePlus_Create(new Vector3(0,0,0)); // create a node at Vector3(10,20,1) world space var node = SplinePlusAPI.Node_Create_World(sPData,new Vector3(10,20,1));
Create Node At Distance
Create a node on a defined branch at defined distance and return the node created.
public static Node CreateNode_At_Distance(SPData sPData, int branchKey, float Distance)
Example:
//create a spline plus gameObject and catch the SPData object to use for later sPData = SplinePlusAPI.SplinePlus_Create(new Vector3(40, 0, 0)); //create 3 nodes in the sPData object var node1 = SplinePlusAPI.Node_Create_Local(sPData, new Vector3(0, 0, 0)); SplinePlusAPI.Node_Add_To_Branch_End(sPData, branchKey, node1); var node2 = SplinePlusAPI.Node_Create_Local(sPData, new Vector3(10, 0, 0)); SplinePlusAPI.Node_Add_To_Branch_End(sPData, branchKey, node2); var node3 = SplinePlusAPI.Node_Create_Local(sPData, new Vector3(20, 0, 10)); SplinePlusAPI.Node_Add_To_Branch_End(sPData, branchKey, node3); var branchLength = SplinePlusAPI.Branch_Length(sPData, branchKey); //create a node on the branch defined at a distance of half of branchLength SplinePlusAPI.CreateNode_At_Distance(sPData, branchKey, branchDistance * 0.5f);