Inspector

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Reorderable List Menu

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Goal

Variables Description
On/Off switch Enable/disable goal animation.
Goal game object slot The game object that you want to use as a goal for your agent game objects to find.
Event Button Open goal Events swindow

Agent

Variables Description
On/Off switch Enable/disable agent animation.
Agent game object slot Agent game object you want to use to find your goal.
Event Button Open agent Events window

Selected Goal/Agent Settings

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Goal

Variables Description
Branch key Current goal branch key in the editor,
To add the branch key select the branch from scene view then click on the ‘return’ button, the key will be added automatically to the field
Distance The current distance of the goal on the branch, the max is the length of the branch.
Speed The speed of the goal
Acceleration The time in seconds it takes for the goal to gain it’s full speed or completely stop when game starts.
Position Translation of the goal, with a button to switch between World and local space.
Rotation Rotation of the goal, with a button to turn Rotation On/Off in case it is needed.

Animation type

Variables Description
Auto Animated Move your goal with a defined speed along the spline.
Acceleration : this is the time in seconds it takes for the goal to gain it’s full speed or completely stop when game starts.
Keyboard Input Move your goal using keyboard inputs,
Acceleration : this is the time in seconds it takes for the goal to gain it’s full speed or completely stop when game starts.
Brake force : this represents the brakes force, the minimum value for this is 1”no impact on goal speed”.
brakes force will impact the goal speed as its value goes up,
Scene Click Move goal to the closest spline vertex in your scene view or game view mouse click.

Agent

Variables Description
Branch key Agent current branch key , this is the branch key the agent will start path following on ,
To add the branch key, select the branch from scene view then click on the ‘Return’ button, the key will be added automatically to the field.
Distance The current distance of the agent on the branch, the max is the length of the branch.
Speed The speed of the agent.
Position Translation of the agent with a button to switch between World and local space.
Rotation Rotation of the agent, with a button to turn Rotation On/Off in case it is needed.