Inspector

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Spline Mesh Deform Inspector for the selected branch with key 0.

Settings

Variables Description
Delete Delete the Deformed Mesh modifier "Deformed Mesh Component".
Prefab meshes area Markdown Monster icon
This contains a list of prefab meshes of the currently selected branch,
Settings bellow are for the selected prefab mesh highlighted in blue as shown in the first image.
Prefab mesh name It usually receives the prefab name but it can be edited to whatever text you want.
Just click on the text area and start typing for editing.
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Prefab mesh The prefab mesh used.
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Materials Material section for the selected prefab mesh.
Spline mesh deform supports multiple materials.
You can add the selected prefab mesh material to the materials list by setting unique to true so it can be reused by other prefab meshes.

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This will optimize performance by sharing materials between prefab meshes.
Type Currently there are two types supported ,
Alignment: this aligns the meshes along the spline branches without performing a deformation,
Deformation: this alings the meshes along the spline branches and perform deformation as well,
Mesh trim Available only in Deformation Type
Define if you want to have the mesh to extend beyond the branch distance limits,
available options: None, Left, Right, Both
Mirror axis Create a mirror effect on a defined axis, you can use rotation and translation to create a mirroring offset
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Offset Translate the proceduraly calculated meshes.
Rotation Rotate the proceduraly calculated meshes.
Lock :Lock the rotation. this is available only in the alignement type.
Lock : Off
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Scale Scale the proceduraly calculated meshes
Unif :
On in case you want to scale in all 3 axes all at once,
Off in case you want to scale on separate axis,
Rand Used to create a random Offset, Rotation or Scale behaviour
Once Rand is set to On then new Offset , Rotation or Scale fields appear , the randomization will be done between the two fields values.
Seed Used to change the randomization seed
Tiling Used to define how many times you want the mesh to be repeated along the spline.
Auto tiling This calculates automatically how many meshes from the selected prefab mesh fits into the spline branch while taking into consideration the spacing value.
Spacing Used to control the space between the meshes of the prefab mesh.
Linked/ Unlinked This links the spacing of all the other prefab meshes to the currently selected prefab mesh,
This helps you move prefab meshes all at once instead of going through them one by one
Placement Used to offset the meshes on the spline branch direction.
Deformation processing The processing method used for the deformed mesh calculation ,
There are 3 options available, GPU , CPU Multi threaded, CPU Single threaded
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Export Export mesh to an asset file , the file can be found in "Assets/SMDExport"

Items Menu

Right click in your prefab meshes area to open up the items menu for the selected prefab mesh.

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Variables Description
Hide/Unhide Hide/unhide the selected prefab mesh.
Delete Delete the selected prefab mesh.
Duplicate Duplicate the selected prefab mesh.
Copy Copy the selected prefab mesh.
To past the copied prefab mesh, click on an empty area in the prefab meshes section and click past.Markdown Monster icon