Inspector
Spline Mesh Deform Inspector for the selected branch with key 0.
Settings
Variables | Description |
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Delete | Delete the Deformed Mesh modifier "Deformed Mesh Component". |
Prefab meshes area | ![]() |
Prefab mesh name | It usually receives the prefab name but it can be edited to whatever text you want. Just click on the text area and start typing for editing. ![]() |
Prefab mesh | The prefab mesh used.![]() |
Materials | Material section for the selected prefab mesh.Spline mesh deform supports multiple materials.You can add the selected prefab mesh material to the materials list by setting unique to true so it can be reused by other prefab meshes. ![]() |
Type | Currently there are two types supported , Alignment: this aligns the meshes along the spline branches without performing a deformation, Deformation: this alings the meshes along the spline branches and perform deformation as well, |
Mesh trim | Available only in Deformation Type Define if you want to have the mesh to extend beyond the branch distance limits, available options: None, Left, Right, Both |
Mirror axis | Create a mirror effect on a defined axis, you can use rotation and translation to create a mirroring offset ![]() ![]() |
Offset | Translate the proceduraly calculated meshes. |
Rotation | Rotate the proceduraly calculated meshes. Lock :Lock the rotation. this is available only in the alignement type. Lock : Off![]() ![]() |
Scale | Scale the proceduraly calculated meshes Unif : On in case you want to scale in all 3 axes all at once,Off in case you want to scale on separate axis, |
Rand | Used to create a random Offset, Rotation or Scale behaviour Once Rand is set to On then new Offset , Rotation or Scale fields appear , the randomization will be done between the two fields values. |
Seed | Used to change the randomization seed |
Tiling | Used to define how many times you want the mesh to be repeated along the spline. |
Auto tiling | This calculates automatically how many meshes from the selected prefab mesh fits into the spline branch while taking into consideration the spacing value. |
Spacing | Used to control the space between the meshes of the prefab mesh. |
Linked/ Unlinked | This links the spacing of all the other prefab meshes to the currently selected prefab mesh,This helps you move prefab meshes all at once instead of going through them one by one |
Placement | Used to offset the meshes on the spline branch direction. |
Deformation processing | The processing method used for the deformed mesh calculation ,There are 3 options available, GPU , CPU Multi threaded, CPU Single threaded ![]() |
Export | Export mesh to an asset file , the file can be found in "Assets/SMDExport" |
Items Menu
Right click in your prefab meshes area to open up the items menu for the selected prefab mesh.
Variables | Description |
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Hide/Unhide | Hide/unhide the selected prefab mesh. |
Delete | Delete the selected prefab mesh. |
Duplicate | Duplicate the selected prefab mesh. |
Copy | Copy the selected prefab mesh. To past the copied prefab mesh, click on an empty area in the prefab meshes section and click past.![]() |