Introduction
Spline Mesh Deform is a procedural mesh generation modifiers collection for Spline plus.
Feartures :
- 4 modifiers included : Deformed Mesh-Extrude-Plane Mesh-Tube Mesh
- Use of multiple modifiers together on the same Spline Plus Game Object
- Intuitive UI
- Highly optimized source code
Mesh Deform
A custom meshes procedural mesh generation modifier for Spline Plus.
Feartures :
- Modes: Alignment / Deformation
- Multiple meshes combination
- Procedural mesh generation on all spline branches
- Materials sharing possibility between prefab meshes
- GPU processing
- CPU Muli threading processing
- Translation, rotation, scale with randomization
- Mirroring
- Mesh trimming
- Copy/Past/Duplicate prefab meshes
Extrude
Extrudes the spline plus shape and transforms it into a mesh with auto generated correct Uvs, tangents and normals.
Tube Mesh
Tube mesh transforms spline plus branches into fully customizable 3D mesh tubes, this can be used to easily generate pipes and wires in Unity,
PlaneMesh
Plane mesh is a simple and straightforward Spline mesh deform modifier, it is used to transform the spline plus branches into a plane mesh,this is very similar to the Unity line renderer except this one is controlled by spline nodes and it’s generated for all spline plus branches