Prefab Mesh=> Spacing

Set

   public static void Set_Spacing(float spacing)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set prefabMesh spacing 
prefabMesh.Set_Spacing(10);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

     public static float Get_Spacing()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh spacing
var spacing =prefabMesh.Get_Spacing();
Debug.Log(spacing);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);