Prefab Mesh=> Rotation

Set

 public static void Set_Rotation( Vector3 rot)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set prefabMesh rotation
prefabMesh.Set_Rotation(new Vector3(90,0,180));

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

      public static Vector3 Get_Rotation()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh rotation
var rot =prefabMesh.Get_Rotation();
Debug.Log(rot);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);