Prefab Mesh=> Placement
Set
public static void Set_Placement(float placement)
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Set prefabMesh placement value prefabMesh. Set_Placement(2.5); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);
Get
public static float Get_Placement()
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Get the prefabMesh placemenet value var placemenet =prefabMesh.Get_Placement(); Debug.Log(placemenet); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);