Prefab Mesh=> Placement

Set

public static void Set_Placement(float placement)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set prefabMesh placement value
 prefabMesh. Set_Placement(2.5);


//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

public static float Get_Placement()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh placemenet value
var placemenet =prefabMesh.Get_Placement();
Debug.Log(placemenet);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);