Prefab Mesh=> Offset
Set
public static void Set_Offset( Vector3 offset)
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Set prefabMesh offset prefabMesh.Set_Offset(new Vector3(10,0,0)); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);
Get
public static Vector3 Get_Offset()
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Get the prefabMesh offset var offset =prefabMesh.Get_Offset(); Debug.Log(offset); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);