Prefab Mesh=> Mirror
Set
public static void Set_MirrorAxis( MirrorAxes mirrorAxis)
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Set prefabMesh mirror axis to z prefabMesh.Set_MirrorAxis(MirrorAxes.z); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);
Get
public static MirrorAxes Get_MirrorAxis()
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Get the prefabMesh mirror axis var mirrorAxis =prefabMesh.Get_MirrorAxis(); Debug.Log(mirrorAxis); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);