Prefab Mesh=> Mirror

Set

    public static void Set_MirrorAxis(  MirrorAxes mirrorAxis)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set prefabMesh mirror axis to z
prefabMesh.Set_MirrorAxis(MirrorAxes.z);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

     public static MirrorAxes Get_MirrorAxis()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh mirror axis
var mirrorAxis =prefabMesh.Get_MirrorAxis();
Debug.Log(mirrorAxis);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);