Prefab Mesh=> Mesh Trim

Set

    public static void Set_MeshTrim( MeshTrim meshTrim)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set MeshTrim type for prefabMesh
prefabMesh.Set_MeshTrim(MeshTrim.Both);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

      public static MeshTrim Get_MeshTrim()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh MeshTrim type
var meshTrimType =prefabMesh.Get_MeshTrim();
Debug.Log(meshTrimType);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);