Prefab Mesh=> Material

Set

    public static void Set_Material(  Material mat)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set prefabMesh material
prefabMesh.Set_Material(mat);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

     public static Material Get_Material()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh material
var mat =prefabMesh.Get_Material();
Debug.Log(mat.name);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);