Prefab Mesh=> Game Object

Set

      public static void Set_Prefab(  GameObject prefab, string name)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO)

// Change the prefabMesh prefab game object to FensePrefab 
 prefabMesh.Set_Prefab(FensePrefab,FensePrefab.name );

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

    public static GameObject Get_Prefab()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO)

// Change the prefabMesh prefab game object to FensePrefab 
prefabMesh.Set_Prefab(FensePrefab,"Fence" );

// Get the prefab  game object of the prefabMesh
var prefabGO= prefabMesh.Get_Prefab();

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);