Prefab Mesh=> Deformation Type
Set
public static void Set_DeformationType(DeformationType deformationType)
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Set deformation type to deformation prefabMesh.Set_DeformationType(DeformationType.Deformation); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);
Get
public static DeformationType Get_DeformationType()
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO); // Get the prefabMesh Deformation type var deformationType=prefabMesh.Get_DeformationType(); Debug.Log(deformationType); //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);