Prefab Mesh=> Deformation Type

Set

    public static void Set_DeformationType(DeformationType deformationType)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Set deformation type to deformation
prefabMesh.Set_DeformationType(DeformationType.Deformation);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

    public static DeformationType Get_DeformationType()

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Create a new prefab Mesh for the branch with key 3  
var prefabMesh= deformedMesh.Create_PrefabMesh(3,prefabMeshGO);

// Get the prefabMesh Deformation type
var deformationType=prefabMesh.Get_DeformationType();
Debug.Log(deformationType);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);