Prefab Mesh=> Create
public static PrefabMesh Create_PrefabMesh( int branchKey, GameObject prefabMeshGO)
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object var deformedMesh = sPData.Add_DeformMesh(); //Create a new prefab Mesh for the branch with key 3 deformedMesh.Create_PrefabMesh(3,prefabMeshGO) //Update procedural mesh generated on all the branches deformedMesh.Update_Branches(true, true);