Deformed Mesh=> Processing

Set

    public static void Set_Processing(Processing processing)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Do the procedural meshes calculations on the GPU
deformedMesh.Set_Processing(Processing.GPU);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);

Get

 public static Processing Get_Processing(this DeformedMesh deformedMesh)

Example:

//Create a spline plus game object at Vector3.zero
var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0));

//Add a deformed mesh component to the spline plus game object
var deformedMesh = sPData.Add_DeformMesh();

//Get the processing hardware type used for deformedMesh
var processing= deformedMesh.Get_Processing();
Debug.Log(processing);

//Update procedural mesh generated on all the branches
deformedMesh.Update_Branches(true, true);