Deformed Mesh=> Add
public static DeformedMesh Add_DeformMesh()
Example:
//Create a spline plus game object at Vector3.zero var sPData = SplinePlusAPI.CreateSplinePlus(new Vector3(0,0,0)); //Add a deformed mesh component to the spline plus game object and set its type to deformed mesh var deformedMesh = sPData.Add_DeformMesh();